Thanks!
i Know this set form DaveWs, but i found it unrealistic enough for xfg/xrg that is why i made my soundpack.
My all sounds are one pack, and should not be used separately, since the overal enjoyment drops, and thats why i recomend downloading engine(car) sounds
Actually if we want more realfeel, there should be DIFFERENT SOUND PACK FOR EVERY CAR (and tyre!!) or it should be realtime-calculated
So finally i think that We have got two different needs/ideas/expectations
Update 02.08.2015
- all sounds tweaked, new version included in attachment
details:
-crash sounds are original, but at lower frequencies, additionaly scrapehard is mixed with scrapesoft, and first part of both saples is slightly tuned to give better first bang (try this one with hitting cones and tyres, sounds lovely IMO)
-skid sounds tweaked to real life
-skid sounds based on same sample as previous attempts but now they are cleared and well-balanced
-dont remember what sounds are original, but every sample is tweaked except of system sounds and horn sounds,
-grass/dirt/sand sounds are also balanced to sound good from the oustide and from inside view
Preview:
-Real life car skidding watch
-LFS ingame low quality preview watch (pops clicks and muffling comes with convertion )
Install
1 unpack .wav files to your "...LFS/data/sound" , rewrite old files
2 ...and You are up to date, an can also download engine sounds (from optional download) and install them into your ".../LFS/data/engine"
Hint when online, u may want to turn down your exhaust volume a bit ~25% (for example 0.6 instead of 0.8) using shift+a so all other sounds are louder, and other cars can be heard from greater distance.
Credits/thanks:
-Thanks for levelcore for skid sample
-for Gills4life for his great skid sand and skid dirt sound samples
-and for comments
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great great scrape sounds!!! im going to replace it with my defaults
i cant wait for skid sounds Darkone55
(althought i think u've given too much muffing to the sounds, not nessesery, since you can edit muffing factor via shift+a )
actually its my mistaker i placed few sounds i didn't reworked (no colisions no grass skid...maybe ill replace them with carmageddon ones)
well i reworked most of them so the are originals but slightly tweaked with a matter of my individual taste my idea was to rebalance them to give more smoothy change betwen different sounds...
i find originals quite good as long as there are so many diferent cars with different tires, but this what annoyed me, was bad sound levels and frequencies, actually only two distorted sounds are: skidroadheavymajor and windexternal(and i think originals of them comes with CSR)
[quote=Bramski;774301]Try out the new file especially if you don't like the glowing cars look the bloom can give off as It's almost tweaked out in this version.
This is a great improvement for s1 users!! now ther's more servers that I and others can join. ( didn't know that more s2 than s1 users drives fbm on s1 tracks:P)
set 2n2 edited moved fromehere
01.06.2008
All sounds that I am using during gameplay
set n2 from previous thread,
a lot more tweaking, replaced few another sounds, few of them are originals, I do not remember precisely.
Actually sound samples are louder than in previous sets, i used 100% dynamic loudness(always used 80% to avoid clipping).
They will never be the same as real ones, and there is some strange volume ballancing in ingame preview i think that is because of converting from fraps to aimersoft and to youtube...