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Karl Morytz
S3 licensed
Quote from Darkone55 :Thanks for the reply's!

Isn't this only for the sounds of the cars itself? As far as I can see, there's only a volume slider for the skid sounds (which include the other sounds like dirt and crashing). That slider is on 0.9 here btw.

it uses muffing for wind, skid and engine with one slider. Open-roofs have this setting fixed, so using values 0.8-0.95 does nothing
Last edited by Karl Morytz, .
Karl Morytz
S3 licensed
Quote from squad_e :These sound really good

especially from a 1st person view..

is this the 1st ever lfs sound mod?

i made one

///
great great scrape sounds!!! im going to replace it with my defaults
i cant wait for skid sounds Darkone55
(althought i think u've given too much muffing to the sounds, not nessesery, since you can edit muffing factor via shift+a )
Last edited by Karl Morytz, .
Karl Morytz
S3 licensed
Finally some good criticism(about setn1)

actually its my mistaker i placed few sounds i didn't reworked (no colisions no grass skid...maybe ill replace them with carmageddon ones)

well i reworked most of them so the are originals but slightly tweaked with a matter of my individual taste my idea was to rebalance them to give more smoothy change betwen different sounds...

i find originals quite good as long as there are so many diferent cars with different tires, but this what annoyed me, was bad sound levels and frequencies, actually only two distorted sounds are: skidroadheavymajor and windexternal(and i think originals of them comes with CSR)

everyone intrested in a totally new and different approach to skid sounds should have a look at:
http://www.lfsforum.net/showthread.php?t=42532
Last edited by Karl Morytz, .
Karl Morytz
S3 licensed
Great work with sand/crash sounds!!!!!!!!!!!!
check out this one
i made just a little bit of tweaking frequencies and loudiness http://www.lfsforum.net/showthread.php?t=41666
Karl Morytz
S3 licensed
[quote=Bramski;774301]Try out the new file especially if you don't like the glowing cars look the bloom can give off as It's almost tweaked out in this version.

Thats one i was looking for thx great work!!
Karl Morytz
S3 licensed
hotspots r dangerous! the can cause flatspots and tire blow-outs!!!
Karl Morytz
S3 licensed
This is a great improvement for s1 users!! now ther's more servers that I and others can join. ( didn't know that more s2 than s1 users drives fbm on s1 tracks:P)
Karl Morytz
S3 licensed
i post my xfg engine sound with adittional gear whine and air intake, install all to hear it properly KM engine.rar
Karl Morytz
S3 licensed
I smell burning bannanas from my exhaust.

I've never found anything about backfire on LFS. Only way to enquire this effect is to instal CarSoundRemixer or something like that
Sounds (skid, wind, scrape) reworked (3 sets)
Karl Morytz
S3 licensed
I am leaving this thread.

i made final version, all of my sounds & engine sounds for xfg xrg.
v2 final












thesee are my first experiments:

set n1 (LFS originals reworked)
http://www.2shared.com/file/3134009/6042a33c/sounds.html
preview
http://pl.youtube.com/watch?v=16_Z-BG_qg4

set n2 (based on REAL SKID -propably THE BEST) http://www.lfsforum.net/showthread.php?p=800931#post800931 )
http://www.2shared.com/file/3313285/8767ba3/sounds_2.html
preview
http://pl.youtube.com/watch?v=Wv902kqKz3g

set n3
http://www.2shared.com/file/3311170/57cbe531/sounds_3.html
preview
http://pl.youtube.com/watch?v=ENmerEcoUGY

set n2 edited(moved from v2 final)
All sounds that I am using during gameplay

set n2 from previous thread,
slightly tweaked, replaced few another sounds, few of them are originals, I do not remember precisely.

Sound

my xfg/xrg engine sounds for use with sound pack
HEAVY RECOMENDATION

Engine


Previews:

Preview1 (road skid, wind, crash)

Preview2 (grass, gravel, road skid)



Credits:
Based on sample from here


set 2n2 edited moved frome here
01.06.2008
All sounds that I am using during gameplay
set n2 from previous thread,
a lot more tweaking, replaced few another sounds, few of them are originals, I do not remember precisely.
Actually sound samples are louder than in previous sets, i used 100% dynamic loudness(always used 80% to avoid clipping).
They will never be the same as real ones, and there is some strange volume ballancing in ingame preview i think that is because of converting from fraps to aimersoft and to youtube...



Preview:
preview 1: here(real life car skidding)

preview 2: attachment.(only sounds)

preview 3: here(ingame. Sounds a bit strange because of convertion process i think)


Download:
sounds for download
Please tell me what you are thinking about it


Credits/Thanks:
(based on same sample as previous sets)

for all of YOU who comments it , thanks i really appreciate it
Last edited by Karl Morytz, . Reason : im trying to sort things out
FGED GREDG RDFGDR GSFDG